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31 de jan. de 2011

Forgotten Disney Legends: Ferdinand Horvath


Information found at the amazing blog 
vintagedisneyalice


Ferdinand Horvath in the collection of Matt Crandal


This is an original concept drawing of the umbrella bird from the Tulgey Wood sequence, by Ferdinand Horvath.
Horvath was at the studio for a very short time in the 1930s, did a lot of concept work on Snow White and others.



"Ferdinand Horvath, a Hungarian immigrant and book illustrator, was born in 1891 and died of a stroke in 1973. From 1934-1937, he worked at the Disney Studios on everything from advertising to illustrations for a pop-up book to painting backgrounds and doing layouts to constructing three dimensional models (such as making a windmill for study for "The Old Mill") to character designs and gags for over fifty Silly Symphonies and Mickey Mouse shorts.

Horvarth was a versatile self taught artist who was often the victim of teasing while he was at Disney for his European looks (where he was thought to look like a Dracula character) and his quiet, intense, often negative personality. He was apparently still haunted by his near-death experiences during World War I where he spent almost three years in various prison camps.

Before working at Disney, he spent six years working at Paul Terry's "Aesop's Fables" studio and after he left Disney, he worked for a year (1938-1939) designing models and layouts for "Scrappy," "Krazy Kat" and "Color Rhapsodies" shorts for Columbia/Screen Gems. In 1940, he sculpted puppets for George Pal's Puppetoons.

For those more interested in this troubled artist, John Canemaker devoted a chapter to him in his outstanding book, "Before the Animation Begins: The Art and Lives of Disney's Inspirational Sketch Artists" (Hyperion Press, November 1996) and a few copies at a discounted price are still available through
www.budplant.com


After Horvath's death, Bruce Hamilton was able to acquire from Horvath's estate a collection of his concept sketches. They were offered for sale in Russ Cochran's comic art catalog -- "Graphic Gallery #8" -- with fifty pages of art from "Snow White," "Practical Pig," "Brave Little Tailor" and many more Disney cartoons including unproduced shorts like "Mickey and the Sea Serpent." Some of those wonderful historical pieces sold for as little as twenty-five dollars! This is a wonderful collection of Horvath's work that does not appear anywhere else. Unfortunately only two of the pages are reproduced in color and most Disney collectors are unaware that this publication even exists since it was a small print run almost thirty years ago.

In those days before Disney scholarship, Bruce and Russ struggled to find information about the then unknown artist because of Disney's decades long policy of not giving credit to artists. Horvath is not credited with working on "Snow White," which was perhaps one of the reasons he chose to leave the studio. But his unusual penchant for signing every piece of artwork he did resulted in the then current Christopher Finch book, "The Art of Walt Disney," to showcase lovely colored pencil renderings of the dwarves and Huntsman from "Snow White" boldly signed by Horvath. Which helped Bruce and Russ validate that Ferdinand did indeed do significant developmental work on that particular Disney feature.

At the time, Bruce showed the artwork to Carl Barks who firmly stated that "I consider Horvath to be one of the two finest illustrators to have worked for Disney during the Thirties."

30 de jan. de 2011

fringe Alice is coming!

found HERE


Alicedelias by Leslie Ditto





Leslie Ditto



Leslie Ditto gives life to strange women, full of hormonal crises, bad tempered, running out of idealized good girls, meeting drugs, pains, pleasures and uncanny feelings. Her Alice travels into a chaotic world, stressed, anguished, defied by disturbing creatures, going through dark experiences.



Site of the artist HERE


The art of getting lost of Nathalie Shau


 

 “You're lost little girl / You're lost Tell me who / Are you?”

The Doors 


I would say, instead, that this Wonderland-ish book is an Arcane adventure per se, welcoming misteries and calling us to follow multiple and invisible Alices, daring us to enter in a voyage trough one impossible land, finding an improbable crew, looking for an inconceivable creature. Let’s pretend that these pages are like a sequence of doors, like the ones that in her victorian dream, Alice did not manage to open. As another famous contemporary strange girl, Emily, I would say, it is not for those who want to belong, instead, an invitation to be lost.

 In its entrance portal, the cover, we can see though the open frame of an nonexistent mirror, where a sibilin hostess, asks us for the keys and magical words. Arcane symbols, alchemy, tarot, auxiliar animals, magical objects, surrealist and pop surrealist allies, desires and disguises dive into lucid dreams. The hostess has black lips and her blood flows floating red rose petals. She has a white deadly skin calling to an endless uncanny fairy tale, that asks for all who enter, to keep, instead of loose, our hopes in curiouser and curiouser games. The fall, the looking glass frames, the impossible doors and other enigma call us to pronunce the unspoken words in the rhythm of a neverending dream. A“Secret garden”, “Her tears are poison”, a “Trapped heart”, a “Little madness” and a “Lost girl” name some of the invitations each page reveals to the brave and adventurous reader. 

 

 Nathalie Shau

In each door, or card in this arcane game, we can enlist the help of a sequence of talismans and enigmatic keys. Operating with colors ressembling the alchemycal labor, the cover invites us to a journey within. Arcane, here, also opens connections with the major arcana of tarot and the ancient paths of iniciatic travels and rites of passage. Here and there the images are filled with hidden symbolism. In tarot each card represents a "mystery”, a knowledge which can only be attained through "initiation”, as the opening to a new experience, a rebirth. It follows that each card tarot brings a wisdom to be awake into a knowledge that becomes a truth of our heart.

Impossible or metamorphic bodies are constantly defied in challenging postures. Their doll like quality are in transit between the animate and the inanimate, conscious and unconscious, in a continuous transformation driven by the coupling of life and death. Like the literary Alice who learns who to balance the bites of her two sides of mushroom, the creatures of Natalie Shau are in a permanent duel between extemes: prison and freedom, eroticism and innoncence, purity and danger, delicacy and violence, joy and terror, excitment and melancholy, sorrow and passion, delight and nightmare, love and the powers of darkness. This struggle is also evient in the permanent dilemma between the birds and the cages, the locked room and the magical garden, bloody and metamorphic creatures, in the dynamics of successful transfomations and unfulfiled desires. 

 

Nathalie Shau
 

It also sugests affinities with alchemy’s opus in its quests for the Elixir of Long Life and the Philosopher's Stone, a mystical substance. The transmutation of base metals into gold, was directly linked to a metaphor of spiritual grow guided by hermetic principles. It also guides the individuation path in Jungian terms. In Lost in Wonderland the search of transformation and rebirth is also present in symbolisms and the game of colors. White, red and black make reference to three stages of alchemical labor and its spiritual significance. Nigredo (blackness) is the stage in which the matter is dissolved and putrefied. Albedo (whiteness) is the White operation, the stage in which the substance is purified. Rubedo, (redness) as the final stage, in the culmination of the art or the alchemical marriage. 

In parallel, along the journey in this book we met sourceress women with their auxiliar animals, evoking totemic forces, while blue, white and red flowers echoes magical transformations. Symbols of death and rebirth flies with uncanny butterflies. Among her priestesses, fairy tale heroins and dreamers we are invited to find our Alices, in a labyrinth of projections or a map for the forest where things have no names. But here we can follow another path in this labirynth calling Lucy and Mina in Copolla’s Bram Stoker’s Dracula where white, red an black plays with boundaries between life and death, as blue and red, with light, darkness and desire. 

 

Nathalie Shau

This journey also drinks in the source of surrealist heritage, when Alice was captured from the nursery room to the forest of symbols, into the realm of metamorphosis and the oneiric power of unlimited becoming. Surrealist Alice is not just a child, she stages a modern myth, incarnating a girl who travels deep worlds and seems to move between dream and awaken states. Alice became a symbol that mixed freely ancient quests and bestiary and contemporary rebirths. Alice becomes a source of effervescent possibilities. Surrealist muses move between the child and the old woman and her sexual mysteries, their transit through hidden worlds. The fact is that surrealism showed how Alice could be transformed and how many other stories live within a story, if not loyalty or seek a return to the original, but a commitment to what we create from it. Alice fertilizes worlds, proliferates travels, travels between new realities, open to become at every moment. Surrealism showed how art gives way to a movement where the imagination travels through marvellous becomings. Not what Alice was, but what can be. 

The constant presence of animals in Alice inWonderland and her meetings with a rabbit, cat, hare, dormouse, dog, catterpillar, rat, Dodo, monkey, goose, beaver, owl, crab, birds, eagle, lory, lizard, frog, fish, pig, flamingo, ostriche, turtle, griffon, lobster, squirrel, duckbill, ferret. (found on Tenniel’s pictures – should I concentrate in the main ones present on the text?). This lost wonderland I have in nap is fulfilled by unspoken animals, with possible magical and shamanic proprieties, wich embody archetypes, or symbolic manifestation of interior forces and energies. This inventory of animals can also be associated with the 4 elements if we decide to follow this path. In this book they are in the number of 22, like the major arcana in tarot. They are: Flamingo, rabbit, butterflies, cat, sheep, dog, fish, deer, octopus, crow, eagle, birds, parrot, pigeon, horse, wolf, bear, elephant, beatle, spider, swan, snake. 

 

  

 Nathalie Shau

The magic objects present in the whole book are also in number of 22 freely interconected with Alice and her journeys in multiple arts. Some of them became a contemporary vocabulary avaiable nawadays for new stories, journeys, dreams and pictures in one endless conversation with the literature and its mise abyme of kaleidoscopic reinventions. Follows a list of found objects in this book: Empty Frames, mirror, clock, doors, cup, teapot, masks, candle, flowers, keys, keyhole, furniture, doll, toys, cake, snow globe, origami swans, chandeliers, bell jar, religious icons, Jewelry and pearls. Like peaces in one dreamy board, they can answer our questions in one improbable oracle. 

When Alice spotted the most beautiful garden ever seen trough the magic little door she devoted her journey in persuing her quest. This garden has a connection with the Temenos, a sacred space that Jung related to the magic circle where mental alchemical operations can take place and in which an encounter with the unconscious can happen and safely be brought into the light of consciousness. But when Alice asked the Cheshire Cat how to get out of wonderland, the cat answered that all depended on where she was going. "It does not matter much where," said Alice. I recognize that the first time I read the book, long back in my childwood, I wandered: Why Alice answered that since she repeated few times that she was looking for a plan to get into the garden? Puzzles dive into myself like russian dolls. To read, to travel and to live: the art to loose to find oneself. Playing a puzzle of to be or not, Alice finds the transformation is the only constant. Who is Alice for you? Asks this book.





Nathalie Shau



Natalie Shau invites us to travel in a precious fairy world, 
where magic and insanity sleep together.
Uncanny woman play fetichistic games though sweet dreams and secret desires.
Girls loses themselves and befriend uncanny pets.


site of the artist HERE

Adriana Peliano's article published in the journal of the Lewis Carroll society of North America "KNIGHT LETTER".


28 de jan. de 2011

Arisu an interactive museum


"Alice: Interactive Museum is a 1991 click-and-go adventure game, the elements and idea of which were much inspired by Lewis Carrol's Alice's Adventures in Wonderland. It was designed for Windows 3.x and later released for the Windows 95 platform. The game was developed by Toshiba-EMI Ltd and was directed by Haruhiko Shono. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award (AVAマルチメディアグランプリ 通産大臣賞を受賞?) for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone.

The player wanders through a mansion of twelve rooms including a gallery, an atelier, a wine cellar and a photo studio. Each room is interconnected via halls, doors, and secret passages - one of which leads to the outside world. As the player wanders, he searches for a deck of playing cards, upon which are clues which will lead to The Last Room and the end game. The artwork on the walls is very interactive resulting in clues or surprises. With music by Kazuhiko Kato, and artwork by Kuniyoshi Kaneko, the game has been noted as an ambitiously artistic piece of software."


Source Wikipedia
Images found HERE



Arisu by Kuniyoshi Kaneko



































All images by Kuniyoshi Kaneko


Site of the artist HERE
Found HERE


"A looking glass is not a world
A painted girl is not a girl
In games there can be no forbidden things
In life remain considerate, in art the Devil's advocate
Why deny that Pegasus has wings
In life remain considerate, in art the Devil incarnate
Why deny the siren when it sings?
In games there must be no forbidden things"

Momus


To contextualize Kuniyshi Kaneko illustrations 
and Sumiko Yagawa's translation in japanese contemporary culture,
you should read: ARISU IN ARAJUKU


26 de jan. de 2011

Alice by Aya Kato

Art nouveau + manga + graphic design + ukiyoe wood block prints + baroque = AYA KATO designs.

Aya Kato's Alice is a gift for the imagination. It is subtle, melancholic, oneiric.
She calls us to travel around curves, borders, shadows, blurs, mists.
She involves us in a mythic time though the ecstasy of beauty and strangeness.







All images by Aya Kato


"Tendency to artwork
The world of harmony of new sense.
Female image in new age.
The world of mental beauty.
.
Wish to artwork
I want to wake up a lot of souls that the person is sleeping in the innermost recesses of the heart as much as possible by using my maximum imagination.
The world that I want to aim is the following. It is the world where a lot of people including me recalled own history. The world where root of soul and group of soul were recalled. The world where oun true hope was recalled. It is the world that combines with the earth through the mind (oneself).
.
I believe that the wonderful world is born from LOVE: Mind that loves neighbors. All members who live in the earth are neighbors.
I am expecting new Japan in a new age.Therefore, I want to tie to the Japanese in the future a Japanese spirit that Samurai's wish(New spirit that added spirit of love that embraces everything to Bushido).
I am purely making the moment of the pleasure of alive. (I am born through me) This is foundation of all works."


Aya Kato


Garden Party


Alice in Wonderland in fashion strikes again. This editorial from Vogue Nippon is called 'Garden Party' and reminds Alice in Wonderland with its displacements of size, shrinking and growing body in the house at the garden. 















Found HERE

Alice in Cosmeticsland

Alice and Dark Hello Kitty in Mac Cosmetics advertising (2009)








"A mix Between David Lachapelle and Alice in Wonderland – When Hello Kitty, the worlds cutest fashion muse, steps over to the wild side anything could happen and it does! Check out the latest advertisement brought to you by MAC cosmetics." 

found here

like Alice

Rene Lynch


Rene Lynch




Rene Lynch


"My work explores that period of puberty that embodies pure spirit and an inchoate knowledge of power and vulnerability, when a child begins to break free and desires, like Alice in Wonderland, to see what is beyond the looking glass.

My images depict the blurred boundary dividing innocence and experience, and provide an intense examination of that nexus where childish fantasy collides with a growing realization of the body, of sexuality and its power. That cusp in life between the unselfconscious exuberance of childhood, and adulthood with its inevitable series of responsibilities and regrets. In that middle period the individual's savage, reckless, and extravagant traits are not yet tamed, before they are encultrated to society's expectations and limits. The adolescent's instincts are honed and sharp. There is a certain honesty to this time in life when intuitive nature is ascendant and the true nature with its raw emotions and untapped and confusing desires are on the surface. I am fascinated at how the body of a young teen reveals its inner vulnerability by the awkward turn of the shoulders, the inward turn of the foot or the expression on the lip. Smoothly worked with a glowing translucence, my watercolor and oil paintings are composed in a large empty field stripped of all that is superfluous, and in this way the central figure becomes iconic.

I draw inspiration from my own interpretations of the violent struggles, curiosity and coming of age stories of classic fairy tales, nursery rhymes, and mythology."


Rene Lynch



Found HERE

Who are you?


Shiori Matsumoto, 2002



                                                                                             Shiori Matsumoto


 site HERE



Hunting Snarks




Found at the amazing blog A JOURNEY ROUND MY SKULL



Cover for The Hunting of the Snark - An Agony in Eight Fits by Lewis Carroll, illustrated by Mahendra Singh (2010 Melville House)

"Lewis Carroll's Hunting of the Snark is his Nonsense masterpiece, a unique, weirdly epic romp through a world completely devoid of common sense. Yet at the same time, there is a logic governing the story, a dream-logic which cannot be trifled with when illustrating the poem. Respect the Nonsense!

The graphic novel version sampled here is the longest Snark yet published, to my knowledge. This length allowed me to pack in many references and allusions, chiefly Surrealist but also ranging from ancient Rome to British Sci-Fi. The dream-logic of Surrealism fills out the matrix of Carrollian Nonsense better than most isms.

The technique of faux wood-engraving pen and ink work is also an homage to Max Ernst and his collage novels, such as Une Semaine de Bonté. This quintessential Victorian visual technique lends the imagery a sense of false authority which dovetails nicely with the Nonsense of what I call the Carrollian Multiverse, the world of topsy-turvydom.

Surrealism, Nonsense, Philosophy and Culture, these are the major themes of my Snark. But above all, I hope it furnishes a key for younger people, students of the arts in particular, who are searching for alternatives to the abysmal popular culture swamping them. The Snark is Nonsense but it is real Art of the highest caliber and the Carrollian Multiverse is a very frabjous place to make it in!"

Mahendra Singh
For more:
Biblioklept's interview with Mahendra here
New Yorker review here
Salon review here

24 de jan. de 2011

23 de jan. de 2011

Wonderful Alices by Sergey Tyukanov


Sergey Tyukanov



Sergey Tyukanov



Sergey Tyukanov



Sergey Tyukanov

Sergey Tyukanov

Sergey Tyukanov



Alice viajou entre arquiteturas lúdicas  na arte do Russo Sergey Tyukanov.  Esses artistas materializavam seres híbridos, misturando objetos, arquiteturas e criaturas fantásticas num feitiço delirante, bizarro e alegórico. Mundos paradoxais, colagens surreais. Alice se viu como um país imaginário, mesa de chá, torre de Babel, uma praça vermelha em um universo regido pelo Era uma vez. Seres eram torres, objetos eram seres, montagens nonsense, jogos impossíveis, mundos improváveis.

Alice traveled across ludic architectures in the art of Russian Sergey Tyukanov. The images materialize hybrid creatures, mixing objects, architecture and fantastic creatures in a delusional, bizarre and allegorical spell. Paradoxical worlds, surreal collages. Alice saw herself as an imaginary country, tea table, the tower of Babel, the Red Square in a universe governed by once upon a time. Beings were towers, objects were beings, nonsense assemblies, impossible games, improbable worlds.


See more in Tyukanov site HERE


"In drawing attention to the textuality of the illustrated work and the structures through which we encounter it, the artists I have discussed offer images that don’t just illustrate the books but seem to comment upon - even to creatively mis-read – Carroll’s texts. For the child reader in particular, this disparity between verbal and visual narratives is important, helping him or her learn that stories can be told from many perspectives, or as an ideological critic may note, that no narrative truth is absolute. The resonance of this polyvalence to Russian illustrators is especially clear in light of the cultural sea changes that Russia underwent during the 20th century and of the postutopian spirit that Groys identifies in late Soviet artists. In my mind, these Russian artists are amongst the most successful of Carroll’s illustrators, because they epitomise one of the most important and characteristic qualities of the illustrated work: the dynamic, progressive and exciting dialogue between words and images."

Ella Parry-Davis
"Alice Through the Iron Curtain"

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